How to play
How to play
Read the wind. Work the lines. Bring her alongside.
The 30-second version
- Pick a tug. SIMPLE is the gentlest start: one lever, one rudder.
- Take the way off early. She’s 236 m long and stops like it.
- Get a line on the bow: bow within 15 m (Easy), moving slowly, press E.
- Swing the stern in: slow ahead, rudder hard away from the quay.
- Get the stern line: stern within 10 m (Easy), swing stopped, E again.
- Land soft. Keep the TOWARD number white (under 0.49 kn on Easy).
Controls
| Keyboard | Mouse | Gamepad | |
|---|---|---|---|
| Engine pitch | WS | Drag the pitch lever | Left stick |
| Twin: starboard engine | ↑↓ | Drag its own lever | Right stick (unlinked) |
| Rudder | AD | Drag the rudder dial | Right stick or LT / RT |
| Bow thruster: start, push | TZC | START, then drag the lever | B start, LB / RB |
| Take a line, secure | E | Click ACTION | A |
| Line orders | 123LKHB | Buttons on the line tile | D-pad, X heave, Y hold |
| Camera, zoom | V[] | Wheel zooms | Back (camera) |
| Sim speed 1x / 2x / 4x | ., | + / − in the top bar | Right-stick click |
| Console view | \ | Settings | Left-stick click |
| Pause, help, mute | EscF10 | — | Start (pause) |
Pitch: the propeller’s blade angle, your throttle. Hold Shift for fine steps.
- FSteering mode. FU: the rudder goes to the angle you set. NFU: it moves while you hold the key.
- MControl mode (Twin, VecTwin): linked, split or independent levers and rudders.
- NQPitch to zero, rudder to midships, in one press each.
Reading the console
- SPEED: knots ahead or astern. Under 1 kn near the dock is plenty.
- BOW and STERN: sideways speed, TOWARD or OFF the fenders, against the landing limit.
- White is fine. Amber is a hard landing. Red: you’re about to buy a fender.
- Hollow marker = your order. Solid needle = what the boat is actually doing. They lag.
- Line tiles: the load in kN (kilonewtons), the current order, and PAYING OUT when the brake slips.
Making room
- \FULL, COMPACT or MINIMAL console. Pressing it turns AUTO off.
- AUTO view (Settings): MINIMAL over 150 m out, COMPACT at 60–150 m, FULL inside 60 m or on a line.
- Settings: console size 65–100 % and opacity 25–100 %. Alarms always stay full size.
- VCamera: AUTO, FOLLOW, BERTH or AREA. AUTO switches to the berth view near the dock.
- []Zoom out and in. U shows the props and rudders underwater.
Lines and the deck crew
- Easy: the crew heaves lines in and slacks a line that fights you.
- Medium: you call it. Hold H to heave, L lets go the line that’s fighting you.
- Hard and Mastery: manual winches. Pick 1, 2 or 3, then the order.
- LKLET GO: released after 3 s. SLACK: pays out 2 m, then holds.
- HBHEAVE: pulls in until it stalls at 120 kN. HOLD: back to normal.
The three tugs
- SIMPLE: one lever, one rudder. Forgiving. Learn the boat here.
- TWIN SCREW: two engines. Split the levers and she spins on the spot.
- VECTWIN: two rudders behind one prop. Huge steering, but splay won’t stop her.
Tiers
- Easy: You handle the boat: engine, rudder, bow thruster. The deck crew handles the lines.
- Medium: steady wind, and you call the lines. Hold H to heave, L to let go. The crew picks the winch. Hints only if you stall.
- Hard: gusts, full manual winches (pick the line, then the order), no hints, and damage counts.
- Mastery: The weather might kill you. Empty barge: she'll catch every gust. No bow thruster.
Time speed
- .,Faster and slower: 1x, 2x, 4x. Same boat, same score, just less waiting.
- 4x in open water only: over 60 m from everything, no lines on.
- 2x near the dock or on the lines, while nothing is due to touch within 20 s.
- Back to 1x on contact, an alarm, a line paying out or the crew securing. The reason shows.
- The stern’s final landing always plays at 1x. That’s the bit worth watching.
Practice, replays and proof runs
- Practice: open water, spin in place, walk sideways, stop from 3 kn, spring-line swing-in. No score.
- Every run is saved: the last 20 plus any you pin. Export or import a file.
- Space124Watching: pause and speed. ← → jump between phases.
- Proof runs: built-in clean Mastery runs. Watch one from the Twin Screw’s Mastery briefing.
Top 5 mistakes
- Coming in hot. Take the way off 100 m out, not 10 m out.
- Grabbing the line while she’s still swinging. The crew says no: steady her first.
- Forgetting to start the thruster. T, wait for READY: the lever is locked while it starts.
- Stern blowing off after the bow line. Keep a touch ahead, rudder away from the quay.
- A line PAYING OUT. Ease the engine, or SLACK it before it drags.
BERTH / how to play / Build a20925a / 2026-10-01 / files d0ea5e81